Executive Summary

The Magnet Warrior archetype has evolved from a fragile "magnetic shield" strategy into a high-velocity "Combo-Control" hybrid. While historically defined by the "Electromagnet Warrior" tag-out mechanic, the deck now leverages the Burst Protocol support and the crucial Maze of Muertos expansion. With the introduction of the "Conduction Warrior" engine and the disruptive pivot of Magnet Warrior Omega Plus, the deck can establish infinite resource loops, lock down attributes, and break boards via Super Polymerization with unprecedented consistency.

The Omega Factor: Disruption & Extension

The "Maze of Muertos" expansion introduced the missing link between hand fixing and opponent-turn disruption.

Magnet Warrior Omega Plus
Missing: 86289475

Magnet Warrior Omega Plus (Ω+)

The connective tissue of the modern strategy.

Unclogging (Ignition)

Destroys a Rock monster in hand or field to Special Summon itself. This converts "dead" Boss monsters (Valkyrion/Berserkion) in hand into active field presence while setting up GY names.

Book of Moon (Quick)

Tributes itself to target a monster and flip it Face-Down Defense. Requires an EARTH monster effect to activate on field (enabled universally by Plasma Magnum).

Tactical Note: Omega Plus tributes itself as cost, meaning it leaves the field before targeted negation (like Veiler/Imperm) can resolve, guaranteeing the disruption.

The Burst Protocol Revolution

The "Sigma" and "Conduction" engines provide a modern, high-speed resource economy.

Conduction Warrior Linear Magnum ±
Missing: 44839512

Conduction Warrior Linear Magnum ±

The new primary starter. Special Summons itself by sending 2 Magnet Warriors from Deck to GY as cost. This guarantees graveyard setup even if negated and provides a large body that recurs itself.

Magnet Warrior Σ+
Missing: 51826619

Magnet Warrior Sigma Plus (Σ+)

The extender. Triggers if sent to the GY (by Linear Magnum or Fusion) to revive or search another Magnet Warrior. Also forces opponents to attack your EARTH monsters.

Magnet Warrior Σ-
Missing: 87814728

Magnet Warrior Sigma Minus (Σ-)

The bridge. Acts as a searchable "Polymerization" in hand and dumps Level 8 Magna Warriors from Deck to GY when summoned, setting up boss plays immediately.

The Magnetic Core: Standard Engine

Beta The Electromagnet Warrior
Missing: 79418928

Beta The Electromagnet Warrior

The classic starter. Searches any "Magnet Warrior" monster, including the new Sigma pieces, making it a 1-card bridge to the Fusion engine.

Gamma The Electromagnet Warrior
Missing: 15502037

Gamma The Electromagnet Warrior

The extender. Special Summons another "Magnet Warrior" from hand. Essential for Link climbing and putting bodies on board for Linear Magnum.

Delta The Magnet Warrior
Missing: 12262393

Delta The Magnet Warrior

Revitalized by the new support. Sending Sigma Plus creates an immediate +1 by triggering the revival effect. Also sends Valkyrion to GY.

Alpha The Electromagnet Warrior
Missing: 42023223

Alpha The Electromagnet Warrior

Searches the Level 8 Bosses (Berserkion or Valkyrion). Essential for the "classic" win condition.

Magnet Bonding
Missing: 65514302

Magnet Bonding

The ultimate glue. Mode 1: Searches Linear Magnum (Starter). Mode 3: Fusions by shuffling banished materials back into the Deck, creating an infinite resource loop.

Advanced Fusion Tactics

Flux Ochsenfeld
Missing: 21861412

Flux Ochsenfeld & The Super Poly Lock

The "Maze of Muertos" support solidified the Fusion engine as a board-breaking tool. Flux Ochsenfeld (Level 7 Fusion) provides non-destruction removal by bouncing cards.

The Combo Logic:

  1. Attribute Lock: Plasma Magnum is on field, making all monsters EARTH.
  2. Super Polymerization: Since the opponent's boss monster is now EARTH, you can fuse it with any Rock monster you control to summon Flux Ochsenfeld (Requires 1 EARTH + 1 Rock).
  3. Incremental Disruption: Flux Ochsenfeld bounces 1 opponent card and 1 of your own EARTH monsters (e.g., a used Hand Trap or Omega Plus) back to hand to be reused.

Core Combos

Unverified AI Content
This combo line is AI-generated and may contain errors or illegal plays (e.g., banned cards).
Know the correct line? Submit a Replay to fix this guide

Modern: The "Omega" 1-Card Line

Requires: 1 Linear Magnum (or Magnet Bonding)

1

Summon Linear Magnum. Cost: Send Sigma Plus & Epsilon from Deck to GY.

2

Sigma Plus triggers in GY -> Revive Epsilon.

3

Epsilon Effect -> Send Beta to GY -> Revive Beta. Beta Effect -> Search Sigma Minus.

4

Xyz Summon Gallant Granite using 2 Level 4s. Search Magnet Bonding (via Duoterion) or a Rock extender.

5

Use Sigma Minus to Fuse -> Plasma Magnum. Search Magnet Induction -> Summon Delta -> Send Omega Plus to GY.

End Board

Plasma Magnum (Attribute Lock) + Omega Plus (Face-down flip ready) + Xyz + Hand Follow-up.

The Magna-Force: Boss Monsters

Conduction Warrior Plasma Magnum

The Fusion Boss. Changes all monsters on the field to EARTH attribute (disrupting Fire/Dark decks). Tags out into 2 banished "Sigma" monsters to dodge removal.

Tellusrion the Magna Warrior

The disruptive thief. Summoned from GY by banishing Plus & Minus. Quick Effect: Destroys an opponent's monster, or steals it if it's EARTH (combine with Plasma Magnum!).

Berserkion the Electromagna Warrior

The board breaker. Banishes Magnets from GY to destroy cards. Non-once-per-turn destruction.

Imperion Magnum the Superconductive Battlebot

4000 ATK Omni-negate. Now easier to summon via Magnet Bonding loops.

Typical Endboards

Burst Protocol Control Board

Conduction Warrior Plasma Magnum
Missing: 47247792

Plasma Magnum

Floodgates attributes to EARTH. Ready to tag out if targeted.

Tellusrion the Magna Warrior
Missing: 24431911

Tellusrion

Quick Effect: Steals any monster the opponent activates (since they are now EARTH).

Omega Plus Interaction

Available via "Beta" tag-out or GY revival. Flips key opponent extenders face-down.

Classic / Hybrid Board

Focuses on generic negation and rock synergy.

Berserkion the Electromagna Warrior
Missing: 42901635

Berserkion

The floating threat.

Adamancipator Risen - Dragite
Missing: 9464441

Dragite

Spell/Trap negate. Linear Magnum (Level 7) makes this easier to summon.

I:P Masquerena
Missing: 65741786

I:P Masquerena

Into S:P Little Knight or Unicorn on opponent's turn.

Banlist Impact

Fully Unrestricted

As of the current TCG format, the Magnet Warrior archetype is entirely unrestricted, allowing it to operate at full capacity.

Maximum Consistency

Play any card at your preferred ratio without restrictions

Full Strength Plays

Access to all archetype synergies without limitations

Strategic Freedom

No banlist constraints holding back your strategy

Banlist Status Summary

analyzed • 0 restrictions found • All cards legal at 3 copies